![]() ![]() If you would prefer to use OpenGL ES 2.0, see the OpenGL ES 2.0 tutorial. For more information, see Choosing an OpenGL API Version. You should carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most appropriate for your needs. You'll learn how to: Create an activity using GLSurfaceView and GLSurfaceView.Renderer Create and draw a graphic object Define a projection to correct for screen geometry Define a camera view Rotate a graphic object Make graphics touch-interactive The Android framework supports both the OpenGL ES 1.0/1.1 and OpenGL ES 2.0 APIs. OpenGL ES 1.0 This tutorial shows you how to create a simple Android application that uses the OpenGL ES 1.0 API to perform some basic graphics operations.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |